Psychology of Avatar
In day- to- day life, we have developed what Carl
Jung called “personas” or personalities for ourselves.
There is one personality that remains internal, and another that
is the face we wear for the world. Sometimes, our persona is disrupted
by people’s judgements, events outside of ourselves, or unexpected
human emotion. In the workplace, it is vital that we escape the
intricacies of our human emotions in order to focus on work and
escape intrinsic emotion. It is also important to have a personality
to share in order to create and dynamic, fun, and productive working
environment. With business avatar and interactive avatar, it is
possible to create your own digital persona and communicate about
business
issues, thus combining work and fun through online communication.
We all have different sides to our identity. Social psychologists
would call them our "social roles" that surface in the
variety of situations and relationships that make up our lives.
Psychoanalysts would describe them as the constellation of "introjects,"
"internalizations," and "identifications" that
comprises our intrapsychic world. On a daily basis, we juggle and
shift between several rather distinct selves, sometimes without
being fully aware that we are doing it. How, when, and why these
different facets of our identity manifest themselves is the story
of our lives. These can be carried over into the digital world with
avatar analysis.
AOL Instant Messenger was the first popular instant-messaging program
to use avatars, picking
up on the idea from PC games. However, users of AIM and many other
IM services commonly refer to avatars as buddy icons.
Avatars in non-gaming universes are used as two-dimensional or three-dimensional
human or fantastic representations of a person's self. Such representations
can explore the virtual universe with which they are in using their
avatar, add to it, or conduct conversations with other users, and
can be customized by the user. Usually, the purpose and appeal of
such non-gaming universes is to provide a large enhancement to common
online conversation capabilities, and to allow the user to develop
a portion of a non-gaming universe without being forced to strive
towards a pre-defined goal.
Another advantage is that in the GMUKs of cyberspace, you can tell
a lot about people by examining their collection of avatars and
how they use them. Each avatar reflects a distinct aspect of the
individual's personality and lifestyle - whether it is a mood, an
interest pattern, a social role, one's attitudes and values, or
a wished-for state of being.
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